WanSou
Member
Hello, I am trying to make a server in Node.JS.
But whenever I sent a buffer from the game maker client
the Node.JS server is receiving "Random" data and the real data
and I don't really know :
-if its the issue with Node.JS or Game Maker
-what is this additional data that the server is receiving
-how can I "remove" the additional data so I am left over with the data that I originally sent
in the screenshot below
you can see the data that the Node.JS server is receiving
out of these 17 random numbers
4 of those are the actual data that I've sent from the game maker client
and the rest is just... random to me
I am really new to Node.JS
and fairly new to networking
so don't expect me to understand some... advanced stuff...
But whenever I sent a buffer from the game maker client
the Node.JS server is receiving "Random" data and the real data
and I don't really know :
-if its the issue with Node.JS or Game Maker
-what is this additional data that the server is receiving
-how can I "remove" the additional data so I am left over with the data that I originally sent
in the screenshot below
you can see the data that the Node.JS server is receiving
out of these 17 random numbers
4 of those are the actual data that I've sent from the game maker client
and the rest is just... random to me
I am really new to Node.JS
and fairly new to networking
so don't expect me to understand some... advanced stuff...