Feedback Ninja Training (NEW DEMO AVALIABLE)

Discussion in 'Work in Progress' started by Tem Matthews, Jun 22, 2016.

  1. Tem Matthews

    Tem Matthews Member

    Jun 21, 2016
    This is a platformer where you play as a ninja who is in training. The game is very unfinished but I would like the community to play it and tell me what they think of it. I don't want to continue to make this game if no one likes it, please tell me if you like the game and what could be improved.


    Z - Throw Shuriken/Attack(When Ninja is on someones back)
    X - Climb (Climb only works on sides of walls, tap fast to climb)
    Spacebar - Jump
    Arrow Keys - Move Left or Right
    1 - Change Skin (When you find a floating red skin icon get one skin)
    ESC - Exit Game
    F1 - Toggle Fullscreen
    Currently no save button but I am working on it

    UPDATE 1.1
    - Normal platforms fixed. They now carry the player
    - Added corrupted platforms. They do not carry you.

    UPDATE 1.2
    - Graphics have improved (images in on post haven't been updated)
    - Gameplay is smooth and less annoying
    - Game starts in full screen use F1 to toggle
    - AI are somewhat smarter
    - More levels added to the demo (Some of the Forest Dungeon, Sand Dungeon and City levels are available to try)
    - Dynamic Camera added for more intense gameplay

    Tips and Tricks for the Ninja Training

    - You can climb on the side of moving platforms
    - Corrupted platforms have purple crosses on them
    - Normal platforms look normal..
    - One skin is hidden throughout each level except for boss battles

    Please report any bugs/glitches. Please screenshot or record these bugs/glitches if you can. Thank you!

    Download Link



    Last edited: Aug 12, 2017
    Barvix and KurtBlissZ like this.
  2. rui.rosario

    rui.rosario Guest

    Just played it for about two minutes (just wanted to get a first impression on it).

    It seems nice so far, since it is early in development I expected it to be lacking in music/sound effects but the graphics are somewhat consistent (even if they are only temporary graphics).

    I did find some problems you might consider correcting:
    • If I jump on a moving platform, the character just remains in place, when one would expect the character to be carried by the moving block (it would be a nice feature to add);
    • Concerning moving blocks, if you happen to fall in front of one when it is moving and collide with it two bugs happen: 1st the block will change direction by hitting and second if you're walking towards the block the character will move through it.
    It's late night right now, so I don't have the patience to try it further, but I'll give it a more thorough go tomorrow and tell you what I think of it in more detail.
    Tem Matthews likes this.
  3. Emperor88

    Emperor88 Guest

    Tested this game during development. Thanks for letting me have the enjoyment of seeing this game grow into something amazing! Hope it continues be updated and refined. Emperor88~
    Tem Matthews likes this.
  4. RayLemun

    RayLemun Guest

    Its simple but fun at the same time! :D Good game~
  5. KurtBlissZ

    KurtBlissZ Member

    Jun 21, 2016
    Really fun, though it don't make sense that you have to run on the moving blocks I like having to time that while running on them. It makes me feel like a ninja.

    Edit: I just found a bug; if you hit under the spikes you die.Don't ask where I was trying to go...
    Last edited: Jun 22, 2016
  6. Tem Matthews

    Tem Matthews Member

    Jun 21, 2016
    Thanks for playing my game and finding that bug. Much appreciated
  7. Tem Matthews

    Tem Matthews Member

    Jun 21, 2016
    Thanks for playing my game and giving me feedback! I agree I need to make the player move with the moving platforms. Also I will try and fix the sideway collisions with the player and the moving platform.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice