V
Vikom
Guest
Hi!
I plan having day/night cycle in my game, so it would be a shame to lack lighting windows at night.
I know the glowing stuff is made by disabling lighting before drawing the model. But what is the best way to make the windows?
So far, I've been using transparent windows and an inner glowing block inside. Since now I use more complicated models, this could be probably achieved by drawing the model once again with size "0.99".
I'd like to avoid this solution because of fear of decreasing FPS.
Is there any better solution?
I've been thinking about a shader that has enabled lighting for all colors except one specific but I'm not sure about the possibility + I have no experience with GMS shaders.
I plan having day/night cycle in my game, so it would be a shame to lack lighting windows at night.
I know the glowing stuff is made by disabling lighting before drawing the model. But what is the best way to make the windows?
So far, I've been using transparent windows and an inner glowing block inside. Since now I use more complicated models, this could be probably achieved by drawing the model once again with size "0.99".
I'd like to avoid this solution because of fear of decreasing FPS.
Is there any better solution?
I've been thinking about a shader that has enabled lighting for all colors except one specific but I'm not sure about the possibility + I have no experience with GMS shaders.