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Steam Night of the Blood Moon - 71% Funded, Steam Page Up, New Trailers

Discussion in 'Work in Progress' started by TylerMcDe, Aug 10, 2018.

  1. TylerMcDe

    TylerMcDe Member

    Joined:
    Jun 30, 2018
    Posts:
    11
    [​IMG]
    Heyo GameMakers

    Here for you is my first outing of Night of the Blood moon. The game that I hope to share with the world in due time. Hopefully you will all enjoy these demonstrations as much as I have making the game.

    NIGHT OF THE BLOOD MOON




    KICKSTARTER

    https://discord.gg/UfmG9k
    https://notbm.com/
    https://twitter.com/NotBMGame
    https://www.facebook.com/NotBM


    Night of the blood moon has a simple story: During Blood Moons/Lunar Eclipses your nightmares break into your dreams and begin to tear them apart.
    Simple, easy, and a reason to beat up cute creatures.

    From here I'd like to introduce our nightmare. The Three Eyed Crow.
    His wings act the main attack for the game, and it uses a plethora of weapons which are fueled by the destruction of the dreams.

    [​IMG]


    A main mechanic of this game is your weapons ammo - which is harvested from killing dream creatures.
    Dream creatures are often cute and fuzzy, but take many forms in many places. Such as Tuba's, and Octopus (they're my favorite).


    [​IMG]


    Weapons currently included in the game are bombs, crossbows, and boomerangs. I pull a lot of reference from Zelda games, but add my own twists to make them more impact-ful, fun, and unique.

    Here are a few quick gifs of the game, much of the art is currently unfinished. I am sole programmer and artist on Night of the Blood Moon.

    The numbers on the side are for testing purposes. Please ignore them :)

    [​IMG]
    Quick in-development select screen, and first level. Each level is randomly generated with it's own name.

    [​IMG]
    My favorite level so far, quiet, dark, and thunderous! You'll need lightning quick reflexes to survive here.

    [​IMG]
    The symphony - lots of work to be done here still. Those beds are filler - and will be changed with a stage in time.

    [​IMG]
    It wouldn't be a game with-out a water level. This one is a lot of fun, nimbleness is the name of the game.
    Winning / Losing generates a random message. Feel free to add more to these! All of them so far are submissions from friends.

    My goal is to create a fun - but challenging experience for an affordable price. The game will have 9 levels minimum, along with a variety of weapons. Unlocking more weapons is my goal. Bosses will be more than health pools, I want them to introduce unique mechanics into the genre - which is something I'd like to see more of in the games industry.

    An example of this would be the Boss of the Symphony. In this level the dream creatures take on various forms of instruments. Harps, Drums, and a Tuba with a blow-dart/flute.
    If you awaken the conductor he will use the instruments to play a symphony, but if you manage to destroy the instruments first then the symphony will be unplayable, and the conductor is useless - easy kill. The symphony adds a large challenge to the match in way of projectiles, but is beatable with strategy. Of course, every map is randomly generated - so the challenge will vary.

    NotBM's biggest downfall currently is sound design and music. I have 0 experience beyond my self teachings for both of these things. Any feedback on good places to start or look would be amazing. Thank you all!


    Ohya! There is also a leveling system. Currently ugly as all hell, but the idea is a skill-tree which randomly generates rows of different abilities. Health, Attack, Ranged, ect. You can buy an upgrade if you've obtained a connecting one. It isn't too deep, but it does add one extra sense of strategy to each run.

    One of my favorite abilities is the 'Marty-bomb' where on death the nightmare, Marty, takes over; getting a kill will re-summon the Three Eyed Crow.

    I'll leave it at that for now, any feedback would be appreciated. My heart is in this, and my goals are high. Hopefully I can share this experience with all of you!

    Tyler McDermott, Artist and Programmer for Night of the Blood Moon

    [​IMG]
     
    Last edited: Aug 10, 2018
    Orak and Niels like this.
  2. TylerMcDe

    TylerMcDe Member

    Joined:
    Jun 30, 2018
    Posts:
    11
    More Videos!



     
  3. TylerMcDe

    TylerMcDe Member

    Joined:
    Jun 30, 2018
    Posts:
    11
    Just holding this one so I can add neat things later
     

    Attached Files:

    Last edited: Aug 10, 2018
    Niels likes this.
  4. RichHopelessComposer

    RichHopelessComposer Member

    Joined:
    Jun 20, 2016
    Posts:
    1,211
    Game looks pretty good. Looks like you'll make your goal, which is nice. "Make our dreams your nightmare," made me lol, though; it sounds like you're going to take everyone's money and then make a ****ty game with it when you phrase it like that. X'D
     
    TylerMcDe likes this.
  5. Rizlad

    Rizlad Member

    Joined:
    Dec 11, 2016
    Posts:
    21
    Nice looking mechanics/art.
    Very ambitious to want to spear out your platforms like that, can't wait to dabble with Switch ports.
     
    TylerMcDe likes this.
  6. TylerMcDe

    TylerMcDe Member

    Joined:
    Jun 30, 2018
    Posts:
    11
    Thank you so much lol. I wish I had started less ambitious honestly, but I'm locked in and giving it everything I have.

    I hadn't gotten back to this sooner, but this made me laugh really hard. "Make our dreams your nightmare"; *shows up at your door at 3am with a butchers knife.
    Lots of jokes imagery can be taken from that, LOL!

    If you both get notified that you were quoted sorry for roping you into a game update. It's a crazy time :).
     
    RichHopelessComposer likes this.
  7. TylerMcDe

    TylerMcDe Member

    Joined:
    Jun 30, 2018
    Posts:
    11
    Here is an update with the current status of NotBM.

    :) STEAM PAGE :)
    This is huge for me. Night of the Blood Moon is my first game, and this was a huge milestone that I've looked forward to. It has taken apprx. a month of on-and-off work to get it set-up. Not hard work, but small things that take a bit of time.
    [​IMG]

    STREAM
    Tuesday's and Thursdays (today) I've started streaming at 4pm EST. If anyone wants to join I'd love to see you come. I'm not a personality, but I really enjoy hanging out with the game's community. That alone is rewarding.
    I stream at https://www.twitch.tv/akustix


    Trailer #3
    My goal with these trailers is to give the players more ideas for the soundtrack. The reason I'm running this kickstarter in the first place is to help fund a kick-ass OST. In this trailer I premeired what I think to be more 'boss-like' music. Let me know what you think.


    Thank you to anyone, and everyone for following. This is a deeply exciting time. The kickstarter is at 71% and slowly climbing with 12 days left. If I make it to 100% I imagine this will be one of my most memorable achievements in life. Never before have I done anything like this. If anyone is thinking about pledging know that your pledge actually means the world to me.


    Some Links:
    Kickstart: http://kck.st/2NN2AXy
    Website: https://notbm.com/
    Facebook: https://www.facebook.com/NotBM
    Twitter: https://twitter.com/NotBMGame
     
    RichHopelessComposer likes this.

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