robertleva
Member
Hello all.
I am making a platformer with RPG elements. I have the platformer basics in place, but now its time to make some decisions about how to store player stats and inventory. I want to be able to do the following:
-Pick up items that will affect player stats
-Player stats increase on level up
I am looking for some general suggestions on how to store variable like this in the best way so I don't have to rework a ton of stuff later. I am currently just creating variables like Hp, Exp and GunDelay in the player object. Also I need some kind of initial game object that has a menu and title screen.
Can yall give me some general advice on how to set things up in a smart way? thanks in advance.
I am making a platformer with RPG elements. I have the platformer basics in place, but now its time to make some decisions about how to store player stats and inventory. I want to be able to do the following:
-Pick up items that will affect player stats
-Player stats increase on level up
I am looking for some general suggestions on how to store variable like this in the best way so I don't have to rework a ton of stuff later. I am currently just creating variables like Hp, Exp and GunDelay in the player object. Also I need some kind of initial game object that has a menu and title screen.
Can yall give me some general advice on how to set things up in a smart way? thanks in advance.