D
DCoward
Guest
Hey all, I'm new to Game Maker, new to game-dev (in a technical sense -- in the sense of actually putting everything together), and I've been in a frustrating position.
I have since chosen Game Maker because it certainly seems the easiest to use for a project and quite intuitive. As such, I checked into some of the extras people have come up with, and found the Tiled Importer at: http://gmc.yoyogames.com/index.php?showtopic=583235
Works great overall, but my biggest question is something not discussed in there.
I like it because GameMaker doesn't seem to have a great mapping system for any map that is significant in size, and as such, using that Tiled2GM software, that cut the time immensely, but I now have the issue that dozens of TYPES of tiles are now able to be walked through. So my question with regards to mapping: Is there a way to mass-edit the sprites in so I can designate them all as colliding walls? It seems like there should be a way... otherwise this would take forever, even if you didn't have Tiled2GM (it'd take even longer, no?).
So yeah, TL;DR for the above: I'm using Tiled2GM, but now I have lots of tiles I need to collide with. Is there a quick option on how to deal with that?
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Other questions:
I'm trying to make an RPG that is turn-based. I have found a few things that can help exemplify things in GameMaker for me, but not really anything I can use since mine is aiming for the old school turn based RPGs (like Final Fantasy and Pokemon, etc -- so you enter a new scene/room/whatever to actually do the combat), so I would love any info, tips, or tutorials you guys have found that would help with this.
I hope this hasn't been asked before... I couldn't seem to find a whole hell of a lot in the forums.
I have since chosen Game Maker because it certainly seems the easiest to use for a project and quite intuitive. As such, I checked into some of the extras people have come up with, and found the Tiled Importer at: http://gmc.yoyogames.com/index.php?showtopic=583235
Works great overall, but my biggest question is something not discussed in there.
I like it because GameMaker doesn't seem to have a great mapping system for any map that is significant in size, and as such, using that Tiled2GM software, that cut the time immensely, but I now have the issue that dozens of TYPES of tiles are now able to be walked through. So my question with regards to mapping: Is there a way to mass-edit the sprites in so I can designate them all as colliding walls? It seems like there should be a way... otherwise this would take forever, even if you didn't have Tiled2GM (it'd take even longer, no?).
So yeah, TL;DR for the above: I'm using Tiled2GM, but now I have lots of tiles I need to collide with. Is there a quick option on how to deal with that?
=========
Other questions:
I'm trying to make an RPG that is turn-based. I have found a few things that can help exemplify things in GameMaker for me, but not really anything I can use since mine is aiming for the old school turn based RPGs (like Final Fantasy and Pokemon, etc -- so you enter a new scene/room/whatever to actually do the combat), so I would love any info, tips, or tutorials you guys have found that would help with this.
I hope this hasn't been asked before... I couldn't seem to find a whole hell of a lot in the forums.