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benjigamedev
Guest
Hello I'm Benjamin, normally board-game designer, with an online game idea that's been obsessing me since my teenage years and which I decided to work on. I've heard GM has a strong community and hope to find support here. I'm working as a Chief Data Officer, and so I'm familiar with data architecture and a bunch of programming codes, mostly database and ETL management, but also basic in Python and Javascript.
Anyways, I just downloaded GM and haven't even started yet. I've seen few titles to tutorials that are mostly for platform games, with lots of movement and action. In my case though, I would like to focus on learning what I need to get right into the material of what I want to achieve.
I want to build a turn-based game with resource management and player interaction with some simulated "populations". Graphic-wise it's pretty minimal, in fact I don't care about graphics for the MVP and want to work on the simulation engine and order execution. So what I want to start with is some data tables representing said "population", fill them with attributes, and schedule-run some engine that will modify that population over time.
The most basic example I can provide is:
Anyways, I just downloaded GM and haven't even started yet. I've seen few titles to tutorials that are mostly for platform games, with lots of movement and action. In my case though, I would like to focus on learning what I need to get right into the material of what I want to achieve.
I want to build a turn-based game with resource management and player interaction with some simulated "populations". Graphic-wise it's pretty minimal, in fact I don't care about graphics for the MVP and want to work on the simulation engine and order execution. So what I want to start with is some data tables representing said "population", fill them with attributes, and schedule-run some engine that will modify that population over time.
The most basic example I can provide is:
- Creating 1 city and give it a name.
- Creating 1 population in that city and give it a size.
- Running a scheduled workflow on the back-end that will increase the population by 100.1 % every hour / turn.
- Display said data on the screen.
- Sit back with popcorn and watch the population grow every hour