H
Hyperball
Guest
So i made a new payer sprite, but now the code that is used to move the player wont react, it also seems that the player is wedged with the floor for some reason...
It a lot, but i copied everythin just in case, also, the origin is in the center, i also checked the collision mask, but that not a problem as wel...Can you show the code?
Is the sprite origin correct and doesn't make the player spawn or get stuck inside the ground?
It being set to true is correct.that was set to true, so i changed it, View attachment 15922 but now the player is still completely wedged in the floor...
i already set him about really high into the sky, still nothing...It being set to true is correct.
Does the player spawn in the ground? It looks to me like he's stuck. Go into the room editor and push the player object a bit upwards.
every collision mask is exactly the sameit could be that the different sprites you are using have different collision masks
nope, both are unmarked...Do you have physics enabled by accident?
Are objects marked solid by accident?
in the way that they are in the room placed as individual layers? because no, its one piece of code that controls wich sprite is going to be shownAre they on different layers?