A
Alex Lyons
Guest
I've been designing a game called Alexander Julian for months now. It's a 2D platforming/action game about a high schooler with the same name going on an adventure to stop a gang and save his idol, Sage Edwards.
The thing is, I just found that there's a famous clothing line named after world-renowned clothing designer, Alexander Julian. Of course, since the final destination of our little game is Steam and monetization is planned, I probably shouldn't have the name of the game be shared with a copyrighted brand.
What should the name of the game be changed to?
It's okay for the main character to still be called Alex Julian, as long as his name is addressed as "Alex" instead of "Alexander".
Some details to help stir up ideas:
- The setting is in the middle of Iowa in two fictional towns; Jasper and Polkville
- Alex is a senior at Jasper High School
- The antagonists are called the "Riders of Equality"
- Alex's friends are Cody, Brenden, Nicole, and Morgan (names subject to change)
- Alex's method of combat is punching, sliding, rolling, etc
- Themes: self-identity, equality vs individuality, friendship
- Multiple endings determined by player's priorities
And one last note, man does the real Alexander Julian make design clothes! I mean, LOOK AT THEM!
The thing is, I just found that there's a famous clothing line named after world-renowned clothing designer, Alexander Julian. Of course, since the final destination of our little game is Steam and monetization is planned, I probably shouldn't have the name of the game be shared with a copyrighted brand.
What should the name of the game be changed to?
It's okay for the main character to still be called Alex Julian, as long as his name is addressed as "Alex" instead of "Alexander".
Some details to help stir up ideas:
- The setting is in the middle of Iowa in two fictional towns; Jasper and Polkville
- Alex is a senior at Jasper High School
- The antagonists are called the "Riders of Equality"
- Alex's friends are Cody, Brenden, Nicole, and Morgan (names subject to change)
- Alex's method of combat is punching, sliding, rolling, etc
- Themes: self-identity, equality vs individuality, friendship
- Multiple endings determined by player's priorities
And one last note, man does the real Alexander Julian make design clothes! I mean, LOOK AT THEM!
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