This is certainly not a time saver, but an additional option in the sprite editor would be more useful.
A checkbox that you can click and enter a name for the object.
And if you do that, the object will be created with the corresponding sprite.
And while we're at it, it would also be nice if you could put a prefix in the preferences for the respective
naming convention. So sort of:
spr_ -> for Sprite
obj_ -> for object
and so on
In that case, GM would specify something like the following:
spr_sprite0
and then with the new checkbox:
spr_sprite0
obj_sprite0
Miradur