Neuromind
Member
Hey everyone!
I am an aspiring game designer and trying to learn pixel art. I've been reading up on all of the different beginner guides as well as watching tutorials on youtube. I've tried my hand at some pixel art and I definitely need some direction considering what I'm trying to achieve.
Regardless of the advice in any of the guides It feels like I'm lacking some basic fundamentals of art/drawing/painting. My figures, landscapes and structures look distorted and disproportionate, as if it was drawn by a 4 year old. I went and got a sketchbook and have started watching basic drawing videos and am currently doing the courses on Drawabox.
The main concern I have has to do with the direction of my training because I don't want to spend years heading in a direction that doesn't take me to my end goal. All of the pixel art tutorials I've watched wants me to practice making things in a 16x16 canvas which I understand the idea because it wants me to get used to pixel placement. Although all the art I aspire to make seems to have environments made on a massive canvas with sprites that have at least 32x32 to 64x64 sprite characters/objects. I understand this is all just an aspect of style, similarly games like Superbrothers Sword and Sorcery and Celeste are just hyper-stylized. I want to make sure I'm learning and training/practicing on the right areas of art to get to my end goal. And if that means doing lots of tiny sprites on a 16x16 canvas, then so be it, but how do I transition from that too the style im going for?
I left some photos to reference the style I would like to eventually achieve. Some of the images are from HLD and others are from an up coming game called Undungeon.
I'm thinking I need to practice drawing and digital painting/concept art to get to where I want to be but any input or advice to point me in the right direction and avoid wasted efforts would be much appreciated! =]
(An example of wasted efforts would be spending years practicing anime when you actually want to learn realism. Of course Anime and Realism are obviously different and parts of them could be carried over but when it comes to pixel art most of the tutorials and guides are very general and broad in scope when there are many different sizes and styles in the genre.)
I am an aspiring game designer and trying to learn pixel art. I've been reading up on all of the different beginner guides as well as watching tutorials on youtube. I've tried my hand at some pixel art and I definitely need some direction considering what I'm trying to achieve.
Regardless of the advice in any of the guides It feels like I'm lacking some basic fundamentals of art/drawing/painting. My figures, landscapes and structures look distorted and disproportionate, as if it was drawn by a 4 year old. I went and got a sketchbook and have started watching basic drawing videos and am currently doing the courses on Drawabox.
The main concern I have has to do with the direction of my training because I don't want to spend years heading in a direction that doesn't take me to my end goal. All of the pixel art tutorials I've watched wants me to practice making things in a 16x16 canvas which I understand the idea because it wants me to get used to pixel placement. Although all the art I aspire to make seems to have environments made on a massive canvas with sprites that have at least 32x32 to 64x64 sprite characters/objects. I understand this is all just an aspect of style, similarly games like Superbrothers Sword and Sorcery and Celeste are just hyper-stylized. I want to make sure I'm learning and training/practicing on the right areas of art to get to my end goal. And if that means doing lots of tiny sprites on a 16x16 canvas, then so be it, but how do I transition from that too the style im going for?
I left some photos to reference the style I would like to eventually achieve. Some of the images are from HLD and others are from an up coming game called Undungeon.
I'm thinking I need to practice drawing and digital painting/concept art to get to where I want to be but any input or advice to point me in the right direction and avoid wasted efforts would be much appreciated! =]
(An example of wasted efforts would be spending years practicing anime when you actually want to learn realism. Of course Anime and Realism are obviously different and parts of them could be carried over but when it comes to pixel art most of the tutorials and guides are very general and broad in scope when there are many different sizes and styles in the genre.)
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