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GM:S 1.4 Networking Lag Spikes

Discussion in 'Legacy GameMaker Community Tech Support' started by Resurgam, Jan 22, 2019.

  1. Resurgam

    Resurgam Member

    Joined:
    Jan 4, 2018
    Posts:
    2
    I am attempting to make my first networking game on GM, but I am having large lag spikes very frequently.

    In my code the client sends the sever the current_time, server sends back that time, and client compares that to the current_time, giving me my ping.

    The game is running at 60fps (both server and client) and moving to 30 fps helps nothing.
    I am using a tcp connection and 127.0.0.0 ip adress

    gmlatency.PNG

    the game window is 400*250, x axis is just under 7 seconds of time, and y is the ping, so anything over 250 doesn't show. (the base line is 16/17 ping, perfect for 60fps)

    This issue doesn't happen anywhere else on my PC, browsing or playing games

    Any ideas what could be causing this to happening?
     

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