L
lukbebalduke
Guest
Hey!
I am having some difficulty dealing with networking - sending and receiving packets.
Right now I am stuck with the following problem: whenever I call network_send_packet() the function returns a real positive number (indicating that it has worked correctly ), although, the server is not receiving any package.
I am really confused because I cannot identify a difference between the way I am creating the network and the way the game maker studio demo does that.
Here's the link to my project: https://www.dropbox.com/s/94slsptkuai7llu/SmartNetwork.yyz?dl=0
I am trying to debug the code like this:
obj_client
Verifying that the packet has been sent, and then putting a break point in the server event, but it is not even stopping at that point
obj_server - async network
Does anyone know what is happening?
Thanks in advance
I am having some difficulty dealing with networking - sending and receiving packets.
Right now I am stuck with the following problem: whenever I call network_send_packet() the function returns a real positive number (indicating that it has worked correctly ), although, the server is not receiving any package.
I am really confused because I cannot identify a difference between the way I am creating the network and the way the game maker studio demo does that.
Here's the link to my project: https://www.dropbox.com/s/94slsptkuai7llu/SmartNetwork.yyz?dl=0
I am trying to debug the code like this:
obj_client
Verifying that the packet has been sent, and then putting a break point in the server event, but it is not even stopping at that point
obj_server - async network
Does anyone know what is happening?
Thanks in advance