S
Supereor
Guest
Hey all am working on a more than 1 client game and i got 2 clients able to move their own player on the server now I'm trying to get it where on the clients screen you can see the other players. I got a start to it but I'm getting a variable error ill address later in this post
Then on the Client side this what happens when they get this packet
Yes i know this code only works with 2 players and I'm just trying to figure that out first then move on to having more than 2. When i run the client and try to move it says the variable globplayerid isn't set before reading it, but in the remoteplayer create i put it there. So i don't know why I'm getting this error
Variable obj_remoteplayer.gip(100002, -2147483648) not set before reading it.
at gml_Script_scr_received_packet (line 29) - globplayerid = gip;
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_received_packet (line 29)
called from - gml_Object_obj_client_NetworkingEvent_1 (line 9) - scr_received_packet(buffer);
Can anyone help me?
Code:
This is in the receive packets script in the case that handles the player movement, I'm moving them on the server then sending their X and Y to the other players.
case 2: //Movement
var playerident = buffer_read(buffer, buffer_u32);
var xx = buffer_read(buffer, buffer_u32);
var yy = buffer_read(buffer, buffer_u32);
with(obj_block)
{
if(playerid == playerident)
{
x = xx //X
y = yy //Y
}
}
with(obj_block)
{
if(sock != socket)
{
buffer_seek(global.buffer, buffer_seek_start, 0);
buffer_write(global.buffer, buffer_u8, 2);
buffer_write(global.buffer, buffer_u32, playerident); //His G.P
buffer_write(global.buffer, buffer_u32, xx); //His X
buffer_write(global.buffer, buffer_u32, yy); //His Y
network_send_packet(sock, global.buffer, buffer_tell(global.buffer));
}
}
break;
Code:
case 2: //Getting someone elses movement
gip = buffer_read(buffer, buffer_u32);
if(instance_exists(obj_remoteplayer))
{
with(obj_remoteplayer)
{
if(globplayerid == gip)
{
x = buffer_read(buffer, buffer_u32);
y = buffer_read(buffer, buffer_u32);
}
}
}else
{
instance_create(30,30,obj_remoteplayer);
with(obj_remoteplayer)
{
globplayerid = gip;
x = buffer_read(buffer, buffer_u32);
y = buffer_read(buffer, buffer_u32);
}
}
Variable obj_remoteplayer.gip(100002, -2147483648) not set before reading it.
at gml_Script_scr_received_packet (line 29) - globplayerid = gip;
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_received_packet (line 29)
called from - gml_Object_obj_client_NetworkingEvent_1 (line 9) - scr_received_packet(buffer);
Can anyone help me?