Pfap
Member
I'm working on learning networking and would like to release a multiplayer game on ios, but after doing some research here and elsewhere I'm concerned I wont be able to create a server and client that can be released on ios due to Apple only accepting IPv6. Is it possible to code an IPv6 solution that will work with http?
Here is a Gamemaker function: http_request(url, method, header_map, body);
So, a url is a web address right? And a web address can be either IPv4 or IPv6 to my understanding.
How I am going to go about creating this really has me stumped, (no surprise, as the consensus on network difficulty seems to place it out of the reach of "weekend coders").
Is it possible to create a connection between players using just http? I've spent the past 2 days giving myself a crash course in networking and not really sure where to start.
Or does this basically make gamemaker no longer suitable for ios development?
(I enjoy gamemaker because it makes things streamlined for simplicity)
There always seems to be some coding "magic" that can be done to solve most problems, but I'm looking for a solution that could be implemented with some level of certainty.
Using the built in networking functions for IPv4 is something I can handle with my current knowledge, but I'm stressed about this IPv6 stuff.
Forgive me if this seems ranty.
Is it possible to code an IPv6 solution that will work with http? And if so does anybody have any tips or resources to get me started on learning how?
Would I need a dedicated server? Or could I code the client/server in one?
Here is a Gamemaker function: http_request(url, method, header_map, body);
So, a url is a web address right? And a web address can be either IPv4 or IPv6 to my understanding.
How I am going to go about creating this really has me stumped, (no surprise, as the consensus on network difficulty seems to place it out of the reach of "weekend coders").
Is it possible to create a connection between players using just http? I've spent the past 2 days giving myself a crash course in networking and not really sure where to start.
Or does this basically make gamemaker no longer suitable for ios development?
(I enjoy gamemaker because it makes things streamlined for simplicity)
There always seems to be some coding "magic" that can be done to solve most problems, but I'm looking for a solution that could be implemented with some level of certainty.
Using the built in networking functions for IPv4 is something I can handle with my current knowledge, but I'm stressed about this IPv6 stuff.
Forgive me if this seems ranty.
Is it possible to code an IPv6 solution that will work with http? And if so does anybody have any tips or resources to get me started on learning how?
Would I need a dedicated server? Or could I code the client/server in one?