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DyingSilence
Guest
Welcome to all, let me introduce you to my new labor of passion.
Story
In the exhausted reality, fearful gods prison a poor human soul in immortality, pitting him again and again against Nephilims - twisted nightmares born of godly slumber. As the gods are unaware, that the mortal's inprisonment is vain, it's completely on his own to break the shackles and put his restless soul in peace.
Gameplay
Nephilim Hunt will be a fast paced roguelike, with simple but deep controls, and vast world full of secrets to explore. Between hectic combat gauntlets based on the likes of Dark Souls or Enter the Gungeon, there will be a big deal of inventory management and other heavy decisions (start an optional boss or nah?) which's outcomes are amplified by permadeath.
What's so exciting about this?
*Random levels, adding much replayability
*Mobile game with controls designed around platform's limitations
*Depth of interaction - for example, you will be able to drink the poisonous potion, throw it at your enemy or cover your weapon with it
*Secrets - I will add many of them, and some will be obscure. One will involve tracking moon phases in real life, one will involve gifting a frail invisible person with treasure...
*Easy to learn but hard to master combat - everything will be done with simple swipes, but skilled player's will be wary of attack patterns, ranges, sweet spots, velocities and more
Where is it?
The very early development build can be found here:
https://lunaticdancer.itch.io/nephilim-hunt
It's fine to download if you want to test the game performance or have a sneak peek, but my bet is, that the final game will taste the best unspoiled by the impression of the unfinished thing. Do as you please
Best regards,
LunaticDancer (known here as DyingSilence)
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