Made in 48 hours and 5 minutes for AmazeMeGameJam GMS2.
The theme was "NEON" and no special rules that I could find so this is what I made I guess.
Timelapse + Gameplay:
Since there were no special rules or anything for this jam I didn't start from nothing this time.
I ported over a bunch of my own systems to GMS2 the day before starting work on the game (didn't record that part because literally nothing happened).
So I used these systems for the game, which obviously sped up the process quite a bit and allowing for a greater number of effects / gameplay feel.
All textures, audio, levels, etc and most of the game logic was made during the jam though, it's all in the timelapse above.
But anyway, I got nothing else to comment on really other than as usual (apparently), the game turned out better than expected.
Feel free to leave any feedback.
Old school style FPS puzzle platformer (or something).
Deliver all the "Neons" to the level exit and reach it yourself before being zapped by a laserfield.
Possibly challenging gameplay.
Showcase of misc things that are not usually done with GameMaker Studio.
WASD = Move.
Mouse = Look around.
Left Mouse Button = Pick up / Throw.
Right Mouse Button = Drop / Place (hold shift).
Space = Jump.
E = Continue to next level (if finished).
R = Restart Level.
Performance will likely not be optimal on lower end devices using the default game options.
Use the in-game options to lower graphics settings, should improve performance.