Liquid
Member
How could i create an object that is lighter than air and will float upwards ?
i thought i set the density to negative 0.7 ... but it will be treated as 0 density and stuck at the place...
workaround would be aplying a force every frame against the gravity .. i would need to know the force aplied by the normal gravity first..but that changes with size...
big problem would be frame dependency than on this workaround.... depending on frame rate it would behave differently
but is there a normal way to use negative densities and make it work ??
thanks
i thought i set the density to negative 0.7 ... but it will be treated as 0 density and stuck at the place...
workaround would be aplying a force every frame against the gravity .. i would need to know the force aplied by the normal gravity first..but that changes with size...
big problem would be frame dependency than on this workaround.... depending on frame rate it would behave differently
but is there a normal way to use negative densities and make it work ??
thanks
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