I have an object (attached) that I want to point at the mouse. Essentially, the player character draws the arm on top of it, and I want it to aim at the mouse, while rotating around the orange ball "shoulder." I have it's angle as a variable "dir," which is simply the point direction of the mouse. this causes it to rotate based on the origin point. This causes issues, however, as the origin aims at the mouse, not the arm cannon portion. I want it to rotate around the orange portion, with the end of the blaster pointed at the mouse.
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