C
Consuming Octorocks
Guest
I'm super new to Gamemaker 2 but I've figured out enough to get by. OK so my view port is super zoomed to 480x270 pretty much all the time and I have made an signpost object. I set a variable called "message" to a string (what I want the sign to say) in the creation code of the sign in the room editor. What I WANT is to have the sign draw its message in text relative to the sign when the player touches it (the message goes away once the player is no longer colliding with the sign), HOWEVER since the viewport is zoomed in, the text it tries to draw is waaaayyyy too big. I've tried cranking the font size down in the font editor but at that point its unreadable. I did manage to still draw the message but I had to use the same object that controls the GUI, but it draws the message on a fixed point on the screen rather than relative to the actual signpost like I wanted.
Could someone help me find a way to draw the text box relative to the signpost in the room rather than using the GUI?
Could someone help me find a way to draw the text box relative to the signpost in the room rather than using the GUI?