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Need opinion on a pixel character I did

Discussion in 'Game Design, Development And Publishing' started by LoadingDevelopment, Sep 10, 2017.

  1. LoadingDevelopment

    LoadingDevelopment Member

    Joined:
    Sep 10, 2017
    Posts:
    313
    Well the title says it all...
    I really need your most true opinion on a sprite frame I did for a character.
    The type of game I want to make it's mechanically inspired from games like Zelda, The binding of isaac, etc.

    The sprites are not done yet, not even close.
    I just want a bigger picture opinion, if I am doing it right.
    The energy looks better in original version because I imported from GM directly.
    The black outline will become a darker color of the original colors the respective sprite has.
    Shadows will improve over time...anti-aliasing too...
    I want to know if I am doing it right...

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    So any constructive critique is welcomed. :D
     
  2. RangerX

    RangerX Member

    Joined:
    Jun 20, 2016
    Posts:
    2,601
    All I can say is "so far so good" my friend.
    You seem to "get it" apparently. You have the shapes right, your pixels are consistent and giving the right message. You have a sense of proportion. There's nothing inherently wrong so far. Good job!
     
    LoadingDevelopment likes this.
  3. LoadingDevelopment

    LoadingDevelopment Member

    Joined:
    Sep 10, 2017
    Posts:
    313
    Wow, thanks. I don't, I can't believe I finally did a sprite good.

    And it's not even polished. I am not bragging or something, believe me, after one week, each time I check that sprite I get stunned.
    And....I was looking for a motivational impulse anyway. I am lazy af.

    Thank you dude. :banana:

    Edit:I know it still needs a lot of work, lol.
     
    Last edited: Sep 11, 2017
  4. muki

    muki Member

    Joined:
    Mar 5, 2017
    Posts:
    220
    nice design!

    I wouldn't hesitate to make the dark shading more pronounced. like take up more room on undersides, and perhaps a darker color. the neck shadow is fine.

    I don't know what this robot is made of, but a desert chrome effect with different colors could be cool
     
    LoadingDevelopment likes this.
  5. LoadingDevelopment

    LoadingDevelopment Member

    Joined:
    Sep 10, 2017
    Posts:
    313
    @muki Thank you for the response.

    Yes, the shadows are not so visible. They need to get more pronounced.
    For example the shadow from the lower body is more darker then the surface shadows, that's a problem.
    They need to get darker anyway...

    The reason I made it so bright is because a lot of filters and lights will come over.
    The game theme is dark so...I am curios how dark can it get without losing quality.

    The material is metal, light metal, "chrome" would be very cool if I knew how to do it. lol
    Getting metal texture between shadows, environment light and filters it's pretty hard, but it's doable.

    I also started to think if an element means something, if it has purpose.
    The game it's in early prototype stage and I am thinking about composition...

    Well with all that said, I am happy about this positive feedback, I'd better get to work.
     
  6. Niels

    Niels Member

    Joined:
    Jun 22, 2016
    Posts:
    828
    It looks good:) maybe some shading on the character to accentuate the shapes?
     
  7. jutohamo

    jutohamo Guest

    So far looks pretty good, itnerested to learn in the future how it turns out
     
  8. sebbl

    sebbl Guest

    Nice design.
    Maybe a bit darker shading on the downside cone. If you want a chrome effect, try a real bright grey on the exposed parts where the light is falling on, like the shoulders.
    Good luck
     

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