T
Trutru
Guest
So, I have been working on a game in Game maker studio lately and have run into an issue. A huge aspect of this game is that when you interact with objects (such as beating an enemy) a radius of color would appear in this previously black and white game. Doing some research, I believe the best way to go about this would be through shaders. (If there is a better solution then using shaders I am also open to that too.) So I was wondering if anyone had any suggestions.
Pretty much the idea is that I want to have a layer over everything that makes it black and white and then have certain objects make holes in that layer that would restore the color of the texture.
I hope that this makes sense and thanks in advanced to anyone who might be able to help.
(Also if anyone needs more details, I will gladly give them, just ask)
Pretty much the idea is that I want to have a layer over everything that makes it black and white and then have certain objects make holes in that layer that would restore the color of the texture.
I hope that this makes sense and thanks in advanced to anyone who might be able to help.
(Also if anyone needs more details, I will gladly give them, just ask)