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Need help with tower defense

Discussion in 'Programming' started by jaigantor, May 22, 2019.

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  1. jaigantor

    jaigantor Member

    Joined:
    May 22, 2019
    Posts:
    22
    Am trying to make it so that when an enemy collides with my object obj_EnemyDeath it is destroyed and I lose a life.
    currently on my enemy object I have created a collision instance and this is the code within

    with(other) instance_destroy(self);
    global.baah --;

    *baah being health just a wip name*

    it works for the first enemy that collides with obj_EnemyDeath but not for the rest of them,
    any help appreciated, thanks
     
  2. Guitarmike

    Guitarmike Member

    Joined:
    Jun 30, 2018
    Posts:
    68
    If you created the collision on the enemy object then "other" is pointing at your obj_Enemy_Death and it gets destroyed before any other instances can collide with it. Either get rid of the with(other) or move your collision event to the obj_EnemyDeath.
     

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