J
Jmarlin3
Guest
The basic mechanic is that when the player crosses a tile, the tile turns into a wall, meaning they can't go back to the last tile. So in each room, the goal is for the player to go from the door they entered in, to the next door. I've having a hard time designing levels, because whenever I plan out one it always ends up the same way: a straightforward path to the door, because is essentially making they're own walls. Should I add a second goal, like a key or a button? What would you do to make it better?
Here's the gameplay in action:
https://imgflip.com/gif/2fxa98
Here's the gameplay in action:
https://imgflip.com/gif/2fxa98