Scienitive
Member
Hello I recently learned about GameMaker's physics and added that into my game but I have a problem and I have no idea how to solve it.
My game is a platformer game. In my game there are some movable (dynamic) objects. Player can push these blocks. When they push more than one block at a time the friction and density makes it harder (naturally). But I don't want that.
What I want is: No matter how many blocks player push, player has to apply predetermined value of force.
How can I do it? Thanks for replies and sorry about bad english.
My game is a platformer game. In my game there are some movable (dynamic) objects. Player can push these blocks. When they push more than one block at a time the friction and density makes it harder (naturally). But I don't want that.
What I want is: No matter how many blocks player push, player has to apply predetermined value of force.
How can I do it? Thanks for replies and sorry about bad english.