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Android Need Help with draw_texture_flush or Adding Texture Groups at Runtime.

RyanC

Member
Hi everyone,

My game has over 90 texture pages of 2048 x 2048 and although I use draw_texture_flush, my game still crashes on android almost instantly.

I deleted about 40% of my sprite resources, causing less texture pages to be added and the game worked again like magic.

I thought using draw_texture_flush was the correct method but now I'm wondering if I should be loading the texture pages externally as and when required?
 
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