I
isame
Guest
I have a tile based platformer where you paint the ground underneath you different colours (I've already coded this part) and my aim is to make those wall objects interact with the player or another object differently depending on what colour they are. (for example making the player jump higher, or killing an enemy when it walks onto it) and I'm stumped trying to figure out how to get the player to recognise that the wall object has changed sprite, I've attempted to use enums and global variables but I'm likely using them wrong because nothing is working. Any help would be greatly appreciated.