C
ChillAssLofi
Guest
Hi, I am trying to make a "word find game". You know where you get a jumble of random letters and you try to find words hidden inside. (I suppose this is actually more like the game Boggle if you're familiar with that.) As you choose the tiles with the letters, the letters should appear on screen below the game board as if you were typing them. They then also need to be checked by the dictionary/spellcheck functionality I have built in to make sure it's a valid word. Once you choose the letters, they get destroyed, assuming of course that you spelled a word correctly. My problem lies within the two halves of this communicating correctly with one another. The gameboard with the falling completely-random tiles works fine. The dictionary (when set to accept keyboard_input) works correctly, but when I set it to use the tiles to spell out the words (through the mouse), nothing happens. The two halves of the game have no idea the other exists. below is the code to the tiles, can someone be kind enough to look through it and see where I'm going wrong? (I'm not new to GML but I'm also far far far away from being any sort of master at this) Thank you for any help you can give me.