B
begjan
Guest
I am using this code for movement and what I want is perfect collision with obj_invisible_wall. When obj_player place_meeting with obj_invisible_wall then he stops but able to move again and when obj_player place_meeting with obj_invisible_wall diagonal direction then he stops but able to move again or he will slope moving up or down.
So, guys I'm seeking your help with example codes, because to be honest I'm new in game maker language
thanks...
image_speed=0.175;
//image_speed = speed/5
speed=0;
/////////////////////////////////////////////////////////////
if (keyboard_check(vk_right) && keyboard_check(vk_up))
{
direction=45;
speed=3;
sprite_index=spr_walk_right_up;
}
else if (keyboard_check(vk_right) && keyboard_check(vk_down))
{
direction=315;
speed=3;
sprite_index=spr_walk_right_down;
}
else if (keyboard_check(vk_left) && keyboard_check(vk_up))
{
direction=135;
speed=3;
sprite_index=spr_walk_left_up;
}
else if (keyboard_check(vk_left) && keyboard_check(vk_down))
{
direction=225;
speed=3;
sprite_index=spr_walk_left_down;
}
/////////////////////////////////////////////////////////////
else if keyboard_check(vk_right)
{
direction=0;
speed=3;
sprite_index=spr_walk_right;
}
else if keyboard_check(vk_up)
{
direction=90;
speed=3;
sprite_index=spr_walk_up;
}
else if keyboard_check(vk_left)
{
direction=180;
speed=3;
sprite_index=spr_walk_left;
}
else if keyboard_check(vk_down)
{
direction=270;
speed=3;
sprite_index=spr_walk_down;
}
So, guys I'm seeking your help with example codes, because to be honest I'm new in game maker language
thanks...
image_speed=0.175;
//image_speed = speed/5
speed=0;
/////////////////////////////////////////////////////////////
if (keyboard_check(vk_right) && keyboard_check(vk_up))
{
direction=45;
speed=3;
sprite_index=spr_walk_right_up;
}
else if (keyboard_check(vk_right) && keyboard_check(vk_down))
{
direction=315;
speed=3;
sprite_index=spr_walk_right_down;
}
else if (keyboard_check(vk_left) && keyboard_check(vk_up))
{
direction=135;
speed=3;
sprite_index=spr_walk_left_up;
}
else if (keyboard_check(vk_left) && keyboard_check(vk_down))
{
direction=225;
speed=3;
sprite_index=spr_walk_left_down;
}
/////////////////////////////////////////////////////////////
else if keyboard_check(vk_right)
{
direction=0;
speed=3;
sprite_index=spr_walk_right;
}
else if keyboard_check(vk_up)
{
direction=90;
speed=3;
sprite_index=spr_walk_up;
}
else if keyboard_check(vk_left)
{
direction=180;
speed=3;
sprite_index=spr_walk_left;
}
else if keyboard_check(vk_down)
{
direction=270;
speed=3;
sprite_index=spr_walk_down;
}