GMS 2.3+ Need Help Using Sequences for Character Animations


I am working on a RPG that has various armor and animations using different sprites to piece together the characters. The new sequences pretty much does that and it will make it a lot easier to make new animations. All I need to do is figure out how to change the sprites within the sequence using code so that when the player switches armor it can draw the new armor. I understand I would have to access a specific struct to be able to do that, but I have no idea which struct or where to go to figure it out.

Does anyone have any info on this?