ragingdemonz
Member
Okay so right now im starting to get into the particle system. From what i read and understand i should probably make the particle system global to use throughout the game. From alot of tutorials that i have followed online they all put them in the create event of some sorta controller object.
So lets say if i want to use the particles for multiple objects and i want the animation of the particles to start from the beginning every time it is created. Do i create the object multiple times?? How do i stop creating the particles after a certain amount lets say i want to create like 100 from an emitter do i just set up some sorta check like
If part >=30{destroy particle system}
i guess i just want to know how to create some particle effects universally. Also how do i free up the particles from memory after switching to another room and such? Do the particles themselves that are created from an emitter free itself from memory after their lifespan is over?
should i just create a persistent object ??
So lets say if i want to use the particles for multiple objects and i want the animation of the particles to start from the beginning every time it is created. Do i create the object multiple times?? How do i stop creating the particles after a certain amount lets say i want to create like 100 from an emitter do i just set up some sorta check like
If part >=30{destroy particle system}
i guess i just want to know how to create some particle effects universally. Also how do i free up the particles from memory after switching to another room and such? Do the particles themselves that are created from an emitter free itself from memory after their lifespan is over?
should i just create a persistent object ??
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