Zhanghua
Member
I'm making a AVG now.
Using a big image of size by 24104 by 1962 for background, and having sliced the image to a sprite which has 8 sub-images with size 3013 by 1962, so that I can use the 4096 by 4096 texture group to avoid blurring.
Here is the detial:
1. Create a room of size 24104 by 1962 and room_speed is 60
2. Use the asset layer to pave the 8 sprites horizontally
3. Open the camera0 and config its camera size to 3484 by 1962 and the viewport size to 1920 by 1080, so the scene would not be distorted
4. Check the "Clear Viewport Backgournd"
5. Enable the "Synchronization"
6. Disable the "Interpolate coloures"
But the background is always tearing when moving the camera and I am stuck in here now.....Help! TKS....
Using a big image of size by 24104 by 1962 for background, and having sliced the image to a sprite which has 8 sub-images with size 3013 by 1962, so that I can use the 4096 by 4096 texture group to avoid blurring.
Here is the detial:
1. Create a room of size 24104 by 1962 and room_speed is 60
2. Use the asset layer to pave the 8 sprites horizontally
3. Open the camera0 and config its camera size to 3484 by 1962 and the viewport size to 1920 by 1080, so the scene would not be distorted
4. Check the "Clear Viewport Backgournd"
5. Enable the "Synchronization"
6. Disable the "Interpolate coloures"
But the background is always tearing when moving the camera and I am stuck in here now.....Help! TKS....
Last edited: