A
achmoye
Guest
Hello guys !
Here is my new project with GMS2 : A game similar to Ogame, but on Single player, maybe with BOT enemies later.
But it's early stage.
So I have a few rooms, each one managing something different (construction, research...)
Constructions (or researches) need time. I want them to be progressing all the time, regardless of current menu. You can see progress bar on exemple below, but if I go to another menu it stops until I come back here.
The rooms are persistent, the objects are not.
Problem is : If I put my objects on "persistent", then I see them everywhere, build buttons on research menu etc. Any ideas ?
Edit : If I set objects to hidden, that's also a problem because we can still click on it.
If deactivated : they won't progress anymore (back to the beginning...).
Maybe a global clock, calculating how much bars are supposed to have progressed ? I'll do it between play sessions anyway for Idle aspect of the game.
How do I do this ? :/
Here is my new project with GMS2 : A game similar to Ogame, but on Single player, maybe with BOT enemies later.
But it's early stage.
So I have a few rooms, each one managing something different (construction, research...)
Constructions (or researches) need time. I want them to be progressing all the time, regardless of current menu. You can see progress bar on exemple below, but if I go to another menu it stops until I come back here.
The rooms are persistent, the objects are not.
Problem is : If I put my objects on "persistent", then I see them everywhere, build buttons on research menu etc. Any ideas ?
Edit : If I set objects to hidden, that's also a problem because we can still click on it.
If deactivated : they won't progress anymore (back to the beginning...).
Maybe a global clock, calculating how much bars are supposed to have progressed ? I'll do it between play sessions anyway for Idle aspect of the game.
How do I do this ? :/
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