F
Fog
Guest
Greetings games maker friends!
I have a project a bit special and I am totally new to GameMaker (and in coding in general ...) so I have some questions about the realization of what I want to do.
But first things first, what is my project?
To make it short, I need, for a board game that I create, to develop random generators. Whether for weapons, for loots, for NPCs, for Maps, etc. And I would like some of them to interact with each other. (A map generator that also places loot in the rooms, the NPC generator that randomly equips the character, etc.)
So here are the big lines. You can already see that I do not look for something simple ... Especially for someone who starts developing ...
With tutorials, I have already done some tests on Gamemaker using the ds_list, the random, etc. It works well for something simple, but I'd like to do something much more complicated.
So, my questions are:
(Remember that I am a beginner, so if some of my questions seem stupid, sorry in advance ^^.)
Is it possible to create generators that would take informations (Example: weapon name, weapon damage, weapon status, rarity of the weapon, weapon cost, etc.) from a table that I would have done, for example on Excel? If yes, how ? Because I'm going to make changes (damage, rarities, etc.) on all the table quite often, so I'd like GameMaker to handle these changes dynamically.
How can I get GameMaker to take pictures from an external folder? (For the same reasons as the question above)
What is the best approach for you to make a map generator? (Knowing that it will be mostly building plans) I looked on the net and I found procedural level generators, but with a lot of constraints related to video games, in my case I “just” want buildings plans or things like that. Without having to manage collisions or other video game related problems.
What should I use to create search filters on my generators? For example, for the map generator I would like to be able to say to him "I want a small police station of around 5-6 rooms, which has few money so poorly equipped" so that it randomly generates me the plan of a small police station, with ty loot, but taking into account that it has at least a toilet, an armory, a reception, etc. (I imagine that the filters will be much more precise and complicated than that, but is to give you an idea of what I am trying to do.)
And I'm going to stop there for the moment, because I think it will already be a big fish to handle! I would go into more detailed if needed.
But to put it simply, I have tons of images and tables of objects / NPCs, etc., and I would like to create generators that take what he need in these folders / files and use them as a basis to generate randomly what I will ask him.
Thank you in advance to all those who will help me on this big piece! ^^.
PS : I’m not native English speaker, so sorry in advance for my poor English ^^.
I have a project a bit special and I am totally new to GameMaker (and in coding in general ...) so I have some questions about the realization of what I want to do.
But first things first, what is my project?
To make it short, I need, for a board game that I create, to develop random generators. Whether for weapons, for loots, for NPCs, for Maps, etc. And I would like some of them to interact with each other. (A map generator that also places loot in the rooms, the NPC generator that randomly equips the character, etc.)
So here are the big lines. You can already see that I do not look for something simple ... Especially for someone who starts developing ...
With tutorials, I have already done some tests on Gamemaker using the ds_list, the random, etc. It works well for something simple, but I'd like to do something much more complicated.
So, my questions are:
(Remember that I am a beginner, so if some of my questions seem stupid, sorry in advance ^^.)
Is it possible to create generators that would take informations (Example: weapon name, weapon damage, weapon status, rarity of the weapon, weapon cost, etc.) from a table that I would have done, for example on Excel? If yes, how ? Because I'm going to make changes (damage, rarities, etc.) on all the table quite often, so I'd like GameMaker to handle these changes dynamically.
How can I get GameMaker to take pictures from an external folder? (For the same reasons as the question above)
What is the best approach for you to make a map generator? (Knowing that it will be mostly building plans) I looked on the net and I found procedural level generators, but with a lot of constraints related to video games, in my case I “just” want buildings plans or things like that. Without having to manage collisions or other video game related problems.
What should I use to create search filters on my generators? For example, for the map generator I would like to be able to say to him "I want a small police station of around 5-6 rooms, which has few money so poorly equipped" so that it randomly generates me the plan of a small police station, with ty loot, but taking into account that it has at least a toilet, an armory, a reception, etc. (I imagine that the filters will be much more precise and complicated than that, but is to give you an idea of what I am trying to do.)
And I'm going to stop there for the moment, because I think it will already be a big fish to handle! I would go into more detailed if needed.
But to put it simply, I have tons of images and tables of objects / NPCs, etc., and I would like to create generators that take what he need in these folders / files and use them as a basis to generate randomly what I will ask him.
Thank you in advance to all those who will help me on this big piece! ^^.
PS : I’m not native English speaker, so sorry in advance for my poor English ^^.