M
moeburn
Guest
EDIT: I've figured almost everything out... except the new GM is insisting all my variables are defined before I use them. I didn't code that way, I took advantage of GM5 just assuming any unassigned variable was "0", now I'm having to compile, read the error, go into the create event of each object, add (variable159 = 0), over and over and over again... is there a way to tell the compiler to work like it did in GM5?
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