Hello everyone, I'm pretty new here and in GMS 2, I only made 1 arcade shooter for 2 players on 1 keyboard, so my skills are not so high but I'm a fast learner. The thing I would like to receive an advice to: I have a concept of a space sim game, maybe even multiplayer one. It will contain planets, space stations, anomaly sites, wreck sites, asteroid belts, and other stuff. The question I have regarding the rooms' system - how can I and how should I design rooms for such a solar system, where a player could have two flying modes: one for areas near the objects, where he/she can interact with them (combat, mining, building, researching, docking to stations etc), having let's say a 1000 km radius ( 10 meters = ~1 pixel), and the other for flying super-fast between the objects in that systems (above mentioned planets, sites, stations etc). The thing is that some sites are premade (planets), while some others should be generated in random positions of the solar system and then located by players via some locating mechanism. In general, I would like to design a feature which automatically creates a room around a created/appeared object( or an object flown to this coordinates, f.e. spaceship that wants to build a space station here). Can I design such and how best should I do it?