J
Jordan Robinson
Guest
Just wanted to make a wee post to build a bit more interest in a little asset I made for the GameMaker Marketplace. The main selling point of this asset is that it uses an algorithm I thought of to reduce the number of collision checks per step.
It is designed to work sort of like the built in collision_line(...) functions, however it returns the coordinate (as a 1d array) of the first collision with a specified object. It allows for precise collision checks and also allows you to determine how accurate the check should be from 1 pixel accuracy less.
Be sure to check it out. Here is a video I put together showcasing one of the many possible uses:
It is designed to work sort of like the built in collision_line(...) functions, however it returns the coordinate (as a 1d array) of the first collision with a specified object. It allows for precise collision checks and also allows you to determine how accurate the check should be from 1 pixel accuracy less.
Be sure to check it out. Here is a video I put together showcasing one of the many possible uses: