G
GhostlyFeline
Guest
Hey all! I'm currently in the process of making a bullet-hell game, and I eventually plan to create different difficulty settings that the players can pick from. However, there's a question that I've been thinking about when designing the difficulty menu.
Would calling the lowest difficulty setting "Easy Mode" be a turn off for new players? Should I just call it "Normal Mode", or something similar? I intend this difficulty to be for beginners, but still be somewhat challenging. Does the existence of both Easy and Normal make players feel like they should ignore Easy from the start? What are some of the advantages and disadvantages of different approaches to naming difficulty modes?
Would calling the lowest difficulty setting "Easy Mode" be a turn off for new players? Should I just call it "Normal Mode", or something similar? I intend this difficulty to be for beginners, but still be somewhat challenging. Does the existence of both Easy and Normal make players feel like they should ignore Easy from the start? What are some of the advantages and disadvantages of different approaches to naming difficulty modes?