heyimfrisk
Member
Hey so I had a problem with my textbox that made it loop over and over again or just not be able to be used again after it closed, if you're having problems, you can either copy and paste my code or try and figure out how you can fix yours.
Create Event:
Step Event:
Interaction With Player Object:
Draw Event:
Create Event:
GML:
begintext = false
draw_set_font(font0)
txt_num = 1
draw_set_color(c_white)
//this is how long the text can beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee//
txt[1] = "This is a character test."
txt[2] = "A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A"
//put txt[3] = "hello" here to add another text. you can add as many as you like, as long as you remember to change the numbers in the step event.
txt1 = ""
time = 0
exited = true
textx = view_xview[0] + view_wview[0]/35
texty = view_yview[0] + view_hview[0]/1.5
textbox = false
endtextbox = true
textboxopen = false
Step Event:
GML:
if endtextbox = false{
textboxopen = false
if begintext = true{
if keyboard_check_pressed(ord("X")){
time = time + 100000
}
else{time = time + 2}
if keyboard_check_pressed(ord("Z"))
{
time = 0
txt_num = txt_num + 1
global.textbox = true
txt1 = ""
}
if txt_num < 2{
global.canwalk = false
global.textbox = true
}
if txt_num > 2{
global.canwalk = true
global.textbox = false
textboxopen = false
endtextbox = true
textbox = false
}
else{txt1 = string_copy(txt[txt_num], 0, time/3)}}
if begintext = true{
obj_player.image_index = 0
}
}
Interaction With Player Object:
GML:
if txt_num = 1 {
if keyboard_check_pressed(ord('Z')){
if textboxopen = false{
begintext = true
txt_num = 1
endtextbox = false
}}
}
if txt_num > 2{
if keyboard_check_pressed(ord('Z')){
begintext = true
endtextbox = true
txt_num = 1
}
}
Draw Event:
GML:
if endtextbox = false{
draw_set_color(c_white)
draw_rectangle(textx-20,texty-30,textx+940,texty+220,0)
draw_set_color(c_black)
draw_rectangle(textx-10,texty-20,textx+930,texty+210,0)
draw_set_color(c_white)
draw_text_ext(textx+25,texty,"*",70,900)
draw_text_ext(textx+70,texty,txt1,60,800)
}
textx = view_xview[0] + view_wview[0]/20
texty = view_yview[0] + view_hview[0]/1.45
Last edited: