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Mac OSX My Road to a Mac Port is Filled With Roadblocks

Hi everyone,

I'm in the process of releasing my first game on Steam and am in "super learning mode". I've been trying to figure out Steamworks, SDK, and just generally how to get my game on the platform.
Now, I've made some progress in those departments, however now I'm attempting to create a port of my game for Mac (as it is something I promised in my modest Kickstarter back in April).

I feel like I've been making some progress in this, thanks fully to tutorials such as:
https://help.yoyogames.com/hc/en-us/articles/235186128-Setting-Up-For-macOS

However I'm running, again, into a bit of a roadblock. I tried to run my game remotely by connecting my Windows PC to my wife's Mac, however I receive a couple of lines of text that appear to be errors related to Steamworks SDK. Here's the full Output:

--------------------------------------------------------------------------------------------------------------------------------------
"cmd" /c subst Z: "C:\Users\dbeck\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.1016162s for command "cmd" /c subst Z: "C:\Users\dbeck\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 08/15/2019 10:52:52
"cmd" /c subst Y: "C:\Users\dbeck\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.1315779s for command "cmd" /c subst Y: "C:\Users\dbeck\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 08/15/2019 10:52:52
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344"

elapsed time 00:00:00.0708119s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344" started at 08/15/2019 10:52:52
Saving project to: C:\Users\dbeck\Desktop\Mac TEST\Mac TEST.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\dbeck\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Mac Run

Loaded Macros from C:\Users\dbeck\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Mac_TEST_4AB638D6\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\dbeck\AppData\Roaming/GameMakerStudio2\dbeckert_1263133\local_settings.json
Options: C:\Users\dbeck\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Mac_TEST_4AB638D6\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Mac TEST" /td="Y:/" /cd="Z:/Mac_TEST_4AB638D6" /zpuf="C:\Users\dbeck\AppData\Roaming/GameMakerStudio2\dbeckert_1263133" /m=llvm-mac /tgt=2 /llvmSource="X://yyc/" /nodnd /cfg="default" /o="Y:/Mac_TEST_7750A4A6_YYC" /sh=True /optionsini="Y:/Mac_TEST_7750A4A6_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\dbeck\Desktop\Mac TEST\Mac TEST.yyp" /preprocess="Z:/Mac_TEST_4AB638D6"
Reading project file....C:\Users\dbeck\Desktop\Mac TEST
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\dbeck\Desktop\Mac TEST\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
Options: Z:/Mac_TEST_4AB638D6\PlatformOptions.json
mkdir -p ~/.ssh
cat ~/.ssh/authorized_keys
pwd
remote_install_path : /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST
PlatformOptions
[Compile] Run asset compiler
X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="Mac TEST" /td="Y:/" /cd="Z:/Mac_TEST_4AB638D6" /zpuf="C:\Users\dbeck\AppData\Roaming/GameMakerStudio2\dbeckert_1263133" /m=llvm-mac /tgt=2 /llvmSource="X://yyc/" /nodnd /cfg="default" /o="Y:/Mac_TEST_7750A4A6_YYC" /sh=True /optionsini="Y:/Mac_TEST_7750A4A6_YYC\options.ini" /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\dbeck\Desktop\Mac TEST\Mac TEST.yyp" /optionsini="Y:/Mac_TEST_7750A4A6_YYC\options.ini" /bt=run /rt=yyc
Reading project file....C:\Users\dbeck\Desktop\Mac TEST
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\dbeck\Desktop\Mac TEST\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in X:\bin\ParticleImages
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Texture Group - Default1
Texture Group - luma_mask
Writing Chunk... TGIN
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
7 Compressing texture... writing texture texture_7.png...
8 Compressing texture... writing texture texture_8.png...
9 Compressing texture... writing texture texture_9.png...
10 Compressing texture... writing texture texture_10.png...
11 Compressing texture... writing texture texture_11.png...
12 Compressing texture... writing texture texture_12.png...
13 Compressing texture... writing texture texture_13.png...
Writing Chunk... AUDO
saving file Y:/Mac_TEST_7750A4A6_YYC\Mac TEST.ios
Stats : GMA : Elapsed=53215.7289
Stats : GMA : sp=1628,au=187,bk=24,pt=0,sc=127,sh=6,fo=3,tl=0,ob=826,ro=58,da=1,ex=0,ma=13635,fm=0xE000B31D7DFC2AA4


X://bin/GMAssetCompiler.exe DONE (0)
nname: Y:/Mac_TEST_7750A4A6_YYC\Mac TEST.zip
destname: Y:\Mac_TEST_7750A4A6_YYC\GameAssetsMac.zip
mkdir -p /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TEST/
mkdir -p /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TESTFromPC
Options: C:\Users\dbeck\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Mac_TEST_4AB638D6\steam_options.yy
Failed to copy Steam DLL - 'C:\Steamworks\sdk\redistributable_bin\osx32\libsteam_api.dylib' - SDK not installed properly?
pscp Y:/Mac_TEST_7750A4A6_YYC\Mac_TEST/ /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TESTFromPC/
pscp X:/YYC\Mac\bin\iconcreate.sh /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/iconcreate.sh
pscp X:/BaseProject/options/mac/icons/1024.png /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/icon512.png
chmod +x /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/iconcreate.sh
/Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/iconcreate.sh /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/icon512.png /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TESTFromPC/Mac_TEST/Supporting\ Files/icon.icns
rsync -c -r /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TESTFromPC/ /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TEST
rm -rf /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TEST.app
cd /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TEST; security unlock-keychain -p gytls2Wkd;xcodebuild -xcconfig "/Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TEST/__yy_certificate.xcconfg" ARCHS="x86_64" VALID_ARCHS="x86_64" clean build;
echo Starting... >/Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/debug.log
open -n -a /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TEST.app --args -debugoutput "/Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/debug.log" -output "/Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/debug.log" -debug_steamapi -nosteamrestart
WARNING: Unable to connect to remote client: ssh command 'open -n -a /Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TEST.app --args -debugoutput "/Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/debug.log" -output "/Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/debug.log" -debug_steamapi -nosteamrestart' failed.
FSPathMakeRef(/Users/kimjunghee/GameMakerStudio2/Mac/GMS2MAC/Mac_TEST/Mac_TEST.app) failed with error -43.

Igor complete.
WARNING: Unable to connect to remote client:System.InvalidOperationException: The client is already connected.
at Renci.SshNet.BaseClient.Connect()
at ..(String , SshClient& , StreamReader& )
Igor complete.
elapsed time 00:01:40.4394030s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\dbeck\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Mac Run started at 08/15/2019 10:52:52
"cmd" /c subst Z: /d

elapsed time 00:00:00.0845805s for command "cmd" /c subst Z: /d started at 08/15/2019 10:54:32
"cmd" /c subst Y: /d

elapsed time 00:00:00.1028383s for command "cmd" /c subst Y: /d started at 08/15/2019 10:54:33
"cmd" /c subst X: /d

elapsed time 00:00:00.0873543s for command "cmd" /c subst X: /d started at 08/15/2019 10:54:33
SUCCESS: Run Program Complete
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So my first question is, do I need to set up Steamworks SDK on the Mac, even if I'm trying to run the game remotely via my PC?
I figured that might be the case, so I downloaded the latest SDK and added it to the Mac's desktop. I copied this folder's location and inserted it into Game Maker Studio 2 on the Mac, but still no dice.

So my next question would be, do I need to do something to the files in the "sdk" folder to get the game to run on the Mac? I know I had to manipulate files in the SDK folder on my PC in order to upload the Windows version of the game to Steam, but I wasn't sure if I need to manipulate any of the files in order to, first off, even run the game on the Mac, and then later, compile a final version of the game for Mac.

That sort of leads to my last question, which is: Do I need to create a Steamworks build of the game on the Mac, as well as create a Steamworks build of the game on PC if I want to have the game compatible with both Mac and PC? I was under the impression if I could somehow compile the game on the Mac, that I could simply copy those files over to my PC and put them in the appropriate folder in Steamworks sdk, finally creating a separate DEPOT for the game.

I'm sorry if these questions are noobish or very beginner. I've been doing my best to understand the tutorials but the issues I'm running into don't seem to be solved anywhere.

Thanks.

Dan
 
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