MilesThatch
Member
Ok so this is my first impression of GMS2. Obviously it's biased as I look at it in ways it benefits me in my programming habitat so please take it with a grain of salt. Over the course of the video I looked into the featues as if I was entering a new piece of software. Some things make sense, some things things were greately improved and some things didn't sit right with me. I hope YoYo would find the feedback useful.
PS: if you intend to leave some feedback on the video, WATCH IT UNTIL THE END. Some things that I may have missed and you know a solution, may have already been discovered and addressed in the video later on.
This was a list of notable improvements and subjects I produced when looking into this engine for the first time.
PS: if you intend to leave some feedback on the video, WATCH IT UNTIL THE END. Some things that I may have missed and you know a solution, may have already been discovered and addressed in the video later on.
This was a list of notable improvements and subjects I produced when looking into this engine for the first time.
Suggestions for YoYoGames
- Spacebar for play/stop animation in animation editor.
- Change text size in code editor (Was F7 and F8 in Studio 1)
- Home Button for focus back on the window in the workspace if you loose it somewhere in the infinite dimmension of a workspace (it's easy to loose your window as I find myself having to be careful about mouse movement when looking around inside one, which is a part of why I found the concept to be a tad iffy, but nothing I can't get used to)
- Animator panel, draw shapes scaled from center using while holding alt key (Reference Every Graphical editor ever made)
- remember the window snap settings. So I if I separate a window from the game maker program, close it and open it again, it would stay unsnapped. There is usually a lot of closing and opening of winwos going on so if I open a workspace with players sprite and move it to monitor 2, if I close and re-open it, I'd expect it to stay on monitor 2.
- objects editor custom icon. Refer to video. for explanation.
- room navigator (Like in photoshop. You had that in GMS1)
- room editor, alt-copying objects doesn't copy the room-in-editor scale/ rotation options of that object
- expand room size into any direction, OR allow to global select EVERYTHING in the room. Refer to video for explanation. I think I make a strong case.
Ctrl+A should select all objects in a layer. AND if you have multiple layers selected, it should select those objects/ sprites etc too. This may be an easier alternative instead of expanding the room in left and upwards directions (which would cause some understandable issues)