Looking back at old RPG's, they have different tiles for things like plains, forests, rivers (and even connectors and angles and whatever). But I haven't really seen multiple tiles for the same thing. For example, I drew up 4 tiles for regular ol' grassland. They're not radically different, but they add some variety. Problem is, when I actually implement them in the game, I think it looks *worse* than just using the same tile over and over. Thoughts? Maybe 4 isn't enough to give good variety, or maybe I simply wasn't placing them well. Maybe there's some magic number, like 1 is fine, but if you want more, better go straight to 9, order them in a certain way.