J
JMonella
Guest
Hi All,
I've been struggling with this problem for quite a while now and haven't seen anything on it so either its painfully obvious or it may require someone a little bit smarter to help!
Essentially i'm making a multiplayer game that is predominately controller based. Each player has a pointer on screen which their characters follow.
I have created a version which works in single player by utilising the mouse but as far as I am aware you can only have one mouse cursor at a time.
I have tried to make the 'cursor' objects GUI based so that they don't fly off the screen when the characters move but as soon as the object goes near the border of the camera the Gui is no longer representative of where the object is.
Any help is greatly appreciated and if I've made this too wordy I apologise
I've been struggling with this problem for quite a while now and haven't seen anything on it so either its painfully obvious or it may require someone a little bit smarter to help!
Essentially i'm making a multiplayer game that is predominately controller based. Each player has a pointer on screen which their characters follow.
I have created a version which works in single player by utilising the mouse but as far as I am aware you can only have one mouse cursor at a time.
I have tried to make the 'cursor' objects GUI based so that they don't fly off the screen when the characters move but as soon as the object goes near the border of the camera the Gui is no longer representative of where the object is.
Any help is greatly appreciated and if I've made this too wordy I apologise