• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

Multiplayer Player Specific Objects/Layers with Networking Server Client issues....

huenix

Member
Hello..... i am making a multiplayer board game or sorts.

What is done/working:
-server/client buffers passed back/forth between each player (movement, sprites, etc)

What I can't figure out and trying to do:
-Player "A" and "B" are standing next to each other, both next to a room, with a roof (Tile Layer "Roof")
-How do i get "Player A" to go into a room , so that "Roof" is no longer visible to them, but still visible on "Player B" side, and vice versa

What i have tried:
-using an object ("Enter Room") as a switch, both 1) manually placed in game room and 2) placed on "Server" at creation
var lay_id = layer_get_id("Roof");
if layer_get_visible(lay_id)
{
layer_set_visible(lay_id, false)
}

if (other.visible = true) {
other.visible = false;
}
**this works... BUT only on the Player that created the room. IE: any player can collide with the "Enter Room" object, and only the room will go away on Player "A"


ALSO the revers is the same, for making the "Roof" appear when leaving the room....



any help/ideas would be VERY appreciated
 
Top