L
Leonard Menchiari
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Anyone has any experience with multiplayer or knows if it's even possible to have online functions on Android and iOS in GameMaker Studio 2?
You will take monthsThat's very interesting. Any idea of how to achieve it directly in gamemaker without additional tools (if possible)?
You shouldn't really use Firestore/Realtime DB for multiplayer functionality as it has a hardcapped 1 read/write for 1 document per second rule, and has a background delay for the transactions. Although it's lightning fast and semi-automatically scales, it's not really well suited for multiplayer games that demands intensive package transmissions.Yes, i succeed this with Firebase
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Why are you saying that RealTime DB is "hardcapped" by 1 read/write for 1 document per second rule? That is totally fake (but true for Firestore)You shouldn't really use Firestore/Realtime DB for multiplayer functionality as it has a hardcapped 1 read/write for 1 document per second rule
It's true, Firebase isnt for intensive package transmissions, but Im showing/promoting a intensive package transmissions game?it's not really well suited for multiplayer games that demands intensive package transmissions.
"Increase the Firebase pricing"..... let see my numbers to see if is profitable.Not to say that even though you find a workaround for the hardcapped rule above, all of the other methods would dramatically increase the Firebase pricing.