evildead9000
Member
I'm trying to implement local multiplayer. However, I'm having a difficult time. I'm not sure how to move forward.
I have a player object that I would like to use for 1-4 players.
Can I use the same object when creating additional players? Or do I need to create additional player objects for each player? I was trying to use an initialization script to create obj_player 1 to 4 times, and pass variables to a controls script in the obj_player step event. I've also created an obj_player_parent, which contains player variables.
I'd post some code, but it's not working and quite messy! I'm not sure I'm in the right ballpark and kindly request some guidance/examples.
Is it best to run everything from the parent object? For example, the directional taps for combos, etc? I've tried to logically write the process on paper to pass them to a controller script, but I'm lost! I hope I explained things clearly. Thanks!
I have a player object that I would like to use for 1-4 players.
Can I use the same object when creating additional players? Or do I need to create additional player objects for each player? I was trying to use an initialization script to create obj_player 1 to 4 times, and pass variables to a controls script in the obj_player step event. I've also created an obj_player_parent, which contains player variables.
I'd post some code, but it's not working and quite messy! I'm not sure I'm in the right ballpark and kindly request some guidance/examples.
Is it best to run everything from the parent object? For example, the directional taps for combos, etc? I've tried to logically write the process on paper to pass them to a controller script, but I'm lost! I hope I explained things clearly. Thanks!