Here's the code for the multiple object tracking in game maker Studio 2.
if(!instance_exists(argument1)) exit;
camera_set_view_pos(view_get_camera(argument0), 0, 0);
with(argument1)
{
camera_set_view_pos(view_get_camera(argument0),
(camera_get_view_x(view_get_camera(argument0)) + x),
(camera_get_view_y(view_get_camera(argument0)) + y));
}
xDivide = camera_get_view_x(view_get_camera(argument0)) / instance_number(argument1);
yDivide = camera_get_view_y(view_get_camera(argument0)) / instance_number(argument1);
camera_set_view_pos(view_get_camera(argument0), xDivide, yDivide);
globalvar VMinX,VMaxX,VMinY,VMaxY;
VMinX = camera_get_view_x(view_get_camera(argument0));
VMaxX = camera_get_view_x(view_get_camera(argument0));
VMinY = camera_get_view_y(view_get_camera(argument0));
VMaxY = camera_get_view_y(view_get_camera(argument0));
with(argument1)
{
VMinX = min(VMinX, x);
VMaxX = max(VMaxX, x);
VMinY = min(VMinY, y);
VMaxY = max(VMaxY, y);
}
var VSize = max(argument2, (VMaxX-VMinX),
(VMaxY-VMinY) * (view_get_wport(view_get_camera(argument0))
/ view_get_hport(view_get_camera(argument0))));
Vwidth = VSize * (view_get_wport(view_get_camera(argument0)) / view_get_hport(view_get_camera(argument0)))
camera_set_view_size(view_get_camera(argument0), Vwidth, VSize);
centerX = camera_get_view_x(view_get_camera(argument0)) - (camera_get_view_width(view_get_camera(argument0)) / 2);
centerY = camera_get_view_y(view_get_camera(argument0)) - (camera_get_view_height(view_get_camera(argument0)) / 2);
camera_set_view_pos(view_get_camera(argument0), centerX, centerY);
What I want to do is figure out how to lock the camera onto the room height so that's the most zoomed out it will be. It zooms out, but it does it too much. Thanks