CoolGiraffe1
Member
Hi, so i ran into an issue with an RPG game i've been making.
I am trying to create maps with "fake height", like in this example:
i have implemented the use of mp_grid into the game and all the characters move around the map by calculating a path using mp_grid_path, and mp_potential_step between points (which works well enough).
However I cant figure out how i can make some cells in the grid passable only in some directions.
Heres an example of what i'm trying to achieve:
Is it even possible with the use of mp_grid? and if not how can do that?
Thanks!
I am trying to create maps with "fake height", like in this example:
i have implemented the use of mp_grid into the game and all the characters move around the map by calculating a path using mp_grid_path, and mp_potential_step between points (which works well enough).
However I cant figure out how i can make some cells in the grid passable only in some directions.
Heres an example of what i'm trying to achieve:
Is it even possible with the use of mp_grid? and if not how can do that?
Thanks!