I'm setting up a path-finding system using mp_grids, I'm very familiar with setting up and using mp_grids
using this we can add instances to avoid to the grid
but I was wondering if instead of instances I could use tiles
I'd like to start using tile collisions for my games instead of object based ones (for room barriers and such)
I think the only way is by using
to draw rectangles around groups of certain tiles I deem as collsion
Is there any good way to go about doing this?
Thanks, -Evan
mp_grid_add_instances(id, obj, prec);
using this we can add instances to avoid to the grid
but I was wondering if instead of instances I could use tiles
I'd like to start using tile collisions for my games instead of object based ones (for room barriers and such)
I think the only way is by using
mp_grid_add_rectangle(id, x1, y1, x2, y2);
to draw rectangles around groups of certain tiles I deem as collsion
Is there any good way to go about doing this?
Thanks, -Evan