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I had a problem with a game that I was working on and noticed a problem with moving sprites. they where kind of flickering, I tried using draw instead because for me it didn't matter whether I used one draw object or separate objects, I just needed moving clouds. tried a couple of things with global settings, depth and a separate test project but nothing seemed to work. Running in debug mode step by step I noticed that the sprite is 2 steps how it is supposed to be and 2 steps outlined, hence the flickering look. does someone know a fix to this?
filling the sprite with a transparency of 1 removes the outlining but instead makes it look blurred.
2 steps of how it should be drawn
2 the steps of ugly drawing (I used a 2 color cloud to the see what effect on different colors would be)
filling the sprite with a transparency of 1 removes the outlining but instead makes it look blurred.
2 steps of how it should be drawn
2 the steps of ugly drawing (I used a 2 color cloud to the see what effect on different colors would be)